![]() For 60fps titles like Trials Fusion, Battlefield 4 and Call of Duty, the drop in fidelity is obvious, but frame-pacing is also an issue, and even then, consistency in frame delivery remains an issue over WiFi in direct connect mode, and the overall experience is much improved by switching to a wired LAN set-up - something we will come back to a bit later. Perhaps more noticeable is the frame-rate drop to 30fps. The only way to mitigate the effects of this is to sit further away. In typical living room conditions, Watch Dogs still looks good - even with the 720p downscale - but games with more intense detail (Killzone, Call of Duty: Ghosts), can suffer badly with terrifically obvious and somewhat off-putting macroblocking in fast-moving scenes. This video compression standard was designed for transmitting movies and TV content in a bandwidth-efficient manner, so there's no real surprise here - post-processed, softer imagery works better than typical high-frequency detail game visuals. ![]() The PS4 appears to be beaming its existing, shareable background media stream over to the PlayStation TV, so we're looking at h.264 video at around 5mbps. Perhaps this could help address our latency concerns? On the flipside, if image quality was occasionally iffy on a five-inch screen, how would it stand up on a full-on HDTV?įirst of all, it's important to the put the underlying technology into context. In theory PlayStation TV offers a couple of key benefits over the handheld version: the full 720p video stream beamed over from the PS4 is rendered on-screen without any downscaling, and PlayStation TV features an integrated ethernet port, allowing for a wired connection between home console and extender, via the router.
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